What is stabilising:
What is match moving?
What areas/features are easier to track?
Why are Gamers/Buyers categorised?
How are Gamers/Buyers categorised?
Cities Skylines is a city-builder game made by colossal order. It is published by Paradox Interactive. It is available on Windows OS, MacOS, Linux, which released in 2015 March. Xbox One port released in April 2017, lacking many of the workshop user created features and official DLC. I have been playing this game since it released and own all four main expansions, I have pumped hundreds of hours into this game. I know the ins and outs of this amazing city builder, the many positives, and the many negatives.
So I will start with talking about the gameplay. For a city builder, it is the best of its kind. It completely destroyed sims cities hold of the market after their shockingly poor release of Sims cities in 2013, lacking moving, forcing players to always be online, no custom assets and very expensive DLC. Cities Skylines, on the other hand, has no multiplayer support but makes up for that in its mod-ability and workshop
support, it has one of the largest mods and assets of any game of the steam workshop. Paradox embraces the modding community, adding some mods into the actual game and providing lots of support to the community. Xbox One version lacks all of this but that’s Xbox’s fault. Cities Skylines graphics are realistic, the highest settings and the correct colour corrections can make the game appear hyper-realistic.
The controls are easy to pick up and with the latest updates, add lots of small controls like the precise curvature of roads, however, landscaping tools and canal tools are not nearly as polished and are full of bugs. To build housing, factories or business you have to zone alongside a road. This too has its bugs, the zoning system works in tiles, the square tiles do not work well on curves, in American grid cities this is okay but when trying to recreate European cities this makes the streets look patchy and very unrealistic. The game rewards the player periodically when they reach populations or infrastructure achievements, unlocking new policies, buildings and wonders to build. However I don’t like these, I play the game for relaxation, I play with unlimited money and all achievements unlocked, my reward from playing the game is creating a healthy functioning city.
This game released in 2015 but the constant community support and official DLC and updates adding new things to the game, this shows no sign of slowing down, according to steam the game averages of 12,000 people playing every day, soaring to over 70,000+ when, this has not dropped in a year at all, so I believe this game will continue till either they release a new game or sims city make a new game that betters skylines.
Overall I love this game, with its many faults but many positives I still continue to play it religiously. I will continue to buy its next DLC and I want to make my own custom assets. This game not only relaxes and improves my creativity but also encourages me to practice 3D modelling.
What is 3D Layering?
What is Projection in After Effects?
What is Parallax and why do we use it in Matte Painting?
What is Keying?
Why are alpha channels so important?
Why do we need to despill?
What are light wraps used for?
My second attempt: